News & Events

MFA student Jon Riccio's "Four Epigrams" was recently published in Qwerty.
Jon Riccio has three poems published at Former People ... "Smog Years," "Riddle of the Insect Officejet" and "Boost."  
Congratulations to RCTE Ph.D. student Maggie Melo won the Best Mobile App Idea in UA Innovate's "1000 Pitches" competition!
Jan Bindas-Tenney has a new piece on Guernica. 
Thu, 04/16/2015 (All day)
Please save the date for the 27th Annual Arizona Quarterly Symposium on Thursday April 16 through Saturday April 18, 2015, at the Transitional Office Building: 1731 E. Second St. (across from the softball field). The event is free and open to the public. Funded by the Department of English and Arizona Quarterly, A Journal of American Literature, Culture, and Theory. Check http...

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Bookshelf

The Making of Barack Obama: The Politics of Persuasion by Matthew Abraham

 “From the inspiring slogans and speeches of his campaign to the eloquent successes and failures of his presidency, Barack Obama has been extravagantly praised and sarcastically criticized for the distinctive power of his rhetoric. The essays in this collection persuasively analyze that rhetoric in all its specific tactics and general strategies, in its idealist yearnings and its pragmatic compromises, in its ambitious strivings and its political obstacles.”
President’s Professor of...

Jack Kerouac is Pregnant: Stories by Aurelie Sheehan

Excerpt from “Jack Kerouac Is Pregnant”
How to Be a Passenger on a Motorcycle

The motorcycle owner gets on the bike. He’s stomped on the clutch or whatever that thing is, the choke maybe. He dons his big helmet, puts on his big black gloves, lifts his leg over the hulking machine. He situates himself on the seat, revs, adjusts the mirror, and looks at you, standing on the sidewalk like an orphan. You take the cue. You tentatively put on your helmet, a white one unlike his black one, and you’...

Crossing the River by Fenton Johnson

THE IDEA PULSED WITH ROMANCE, BUT THE ACT WAS RASH, RECKLESS – AND IRREVOCABLE.
Carrying her Confederate heritage like a flag, Martha Bragg Pickett was as stubborn as her red hair. And hungry for life. On a dare she crossed the river, leaving the safe, abstaining, Baptist, Southern side and venturing over to the dangerous, rowdy, Catholic Northern side. And when that proved less than thrilling, she marched her young self right into the (men only) Miracle Inn, which got a rise...

The Computer Culture Reader. Judd Ethan Ruggill, Ken S. McAllister, and Joseph R. Chaney, eds.

The Computer Culture Reader brings together a multi-disciplinary group of scholars to probe the underlying structures and overarching implications of the ways in which people and computers collaborate in the production of meaning. The contributors navigate the heady and sometimes terrifying atmosphere surrounding the digital revolution in an attempt to take its measure through examinations of community and modes of communication, representation, information-production, learning, work, and play...

What You See in the Dark by Manuel Muñoz

“You’ll understand one day, her mother had said at the bus station. When you find a man of your own, you’ll know why you’ll run toward him.”
A penetrating look at people searching for meaning and authenticity in lives played out under watchful eyes, this thoroughly original work is intense and fascinating in its juxtapositions of tenderness and menace, violence and regret, and its atmosphere recreation of a place on a brink of change.

Intellectual Resistance and the Struggle for Palestine by Matthew Abraham

"Drawing on the magisterial writings of Edward Said and Franz Fanon, Matthew Abraham has written a brilliant and balanced critique of academic Zionism and a robust defense of Palestinian resistance to Israeli ethnic cleansing." - James Petras, Bartle Professor Emeritus, Binghamton University, USA
 
Intellectual Resistance and the Struggle for Palestine looks at the Question of Palestine as a site of controversy, a place of physical and intellectual repression as well as physical and...

Gaming Matters: Art, Science, and Magic and the Computer Game Medium by Judd Ethan Ruggill and Ken S. McAllister

In Gaming Matters, Judd Ethan Ruggill and Ken S. McAllister offer a playful and provocative look at the computer game medium, arguing that games are:

Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study

Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them

Boring, and therefore obligated to constantly make demands

on players' attention

Anachronistic, or built on age-old...

Swamp Isthmus by Joshua Marie Wilkinson

Swamp Isthmus takes the stripped, lyric voice of Selenography, the first book of Wilkinson’s No Volta pentalogy, and confronts a pre-apocalyptic vision of American urban life. Here, the city and forest are one, as are the river and sewer. The ghost and the body are one, and the buildings and the trees, the sidewalks and the switchbacks all fuse. The poems in Swamp Isthmus create the flipside of the pastoral—the urban returns to the rural, their fates...

Vanishing Point by Ander Monson

In contemporary America, land of tell-all memoirs and endless reality television, what kind of person denies the opportunity to present himself in his own voice, to lead with “I”? How many layers of a life can be peeled back before the self vanishes?
In this provocative, witty series of meditations, Ander Monson faces down the idea of the memoir, grappling with the lure of self-interest and self-presentation. While setting out to describe the experience of serving as head juror at the trial of...

Game Work: Language, Power, and Computer Game Culture by Ken S. McAllister

As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-...